Tharival Galanodel

Description:

Tharival Galanodel
Male Elf Paladin 1
LG Medium humanoid (elf)
Init 0; Senses low-light vision; Perception +3
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Defense
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AC 16, touch 10, flat-footed 16 (
6 armor)
hp 10 (1d10)
Fort 2, Ref +0, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee dagger +3 (1d4
2/19-20) and
longsword 3 (1d82/19-20)
Ranged shortbow +1 (1d6/x3)
Special Attacks smite evil
Spell-Like Abilities
At will—detect evil
Paladin Spells Prepared (CL 0; concentration +0):
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Statistics
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Str 15, Dex 11, Con 10, Int 15, Wis 11, Cha 11
Base Atk +1; CMB +3; CMD 13
Feats Extra Channel
Skills Acrobatics 5 (-9 jump), Climb -3, Escape Artist -5, Fly -5, Heal +4, Knowledge (religion) +6, Perception +3, Ride -5, Stealth -5, Survival +1, Swim -3; Racial Modifiers +2 Perception
Languages Celestial, Draconic, Elven
SQ aura of good, elven magic
Combat Gear Oil; Other Gear Chainmail, Dagger, Longsword, Shortbow, Backpack (empty), Fighter’s kit, Hooded lantern, Shovel, Whetstone, 133 GP
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Special Abilities
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Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Smite Evil (1/day) (Su) +0 to hit, +1 to damage, +0 deflection bonus to AC when used.

Bio:

Tharival Galanodel

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