Half-Elf Fighter 1
N Medium humanoid (elf, human)
Init 1; Senses low-light vision; Perception +7
AC 15, touch 11, flat-footed 14 (4 armor, 1 Dex)
hp 12 (1d102)
Fort 4, Ref +1, Will +1 (0 vs. fear, 0 vs. fear, +0 vs. fear, +0 vs. fear, +0 vs. fear); +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Speed 30 ft.
Melee dagger +5 (1d44/19-20) and
greatsword 5 (2d66/19-20) and
light hammer 5 (1d44)
Ranged blowgun 2 (1d2) and
longbow +2 (1d8/x3)
Str 19, Dex 12, Con 14, Int 12, Wis 12, Cha 9
Base Atk +1; CMB +5; CMD 16
Feats Cleave, Power Attack, Skill Focus (Perception)
Skills Acrobatics +0, Climb +2, Escape Artist 1, Fly -1, Intimidate +3, Perception +7, Ride -1, Sense Motive +2, Stealth -1, Swim +2; Racial Modifiers +2 Perception
Languages Draconic, Elven
SQ elf blood
Combat Gear Oil (2); Other Gear Chain shirt, Blowgun, Dagger, Greatsword, Light hammer, Longbow, Backpack (empty), Bedroll, Belt pouch (empty), Bread, Bullseye lantern, Cheese, Custom Container, Flint and steel, Rope, Sewing needle, Twine (50’), Waterskin, 76 GP, 6 SP, 9 CP
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -1/2 You can subtract from your attack roll to add to your damage.
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