Pendecardial

Description:

Pendecardial
Elf Rogue 1
NG Medium humanoid (elf)
Init 3; Senses low-light vision; Perception +7
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Defense
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AC 13, touch 13, flat-footed 10 (
3 Dex)
hp 8 (1d8)
Fort 0, Ref +5, Will +1; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee dagger +2 (1d4
2/19-20) and
longsword 2 (1d82/19-20)
Ranged longbow 3 (1d8/x3)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 17, Con 10, Int 16, Wis 13, Cha 15
Base Atk +0; CMB +2; CMD 15
Feats Deceitful
Skills Acrobatics +4 (
0 jump), Appraise 7, Bluff +8, Climb +3, Diplomacy +6, Disable Device +3, Disguise +8, Escape Artist +4, Fly +0, Intimidate +6, Perception +7 (8 to locate traps), Ride 0, Stealth +4, Survival +2 (4 to avoid becoming lost when using this), Swim 1; Racial Modifiers +2 Perception
Languages Celestial, Draconic, Elven, Sylvan
SQ elven magic, trapfinding +1
Combat Gear Caltrops, Oil; Other Gear Leather armor, Dagger, Longbow, Longsword, Backpack (empty), Bedroll, Belt pouch (empty), Bullseye lantern, Candle, Chalk, Compass, Cooking kit, Fishhook, Fishing net, Flask, Flint and steel, Grappling hook, Magnet, Marbles, Paper, Rope, Sealing wax, Soap, String or twine, Thieves’ tools, Vial, Waterproof bag (empty), Wax key blank, Wrist sheath (empty), 7 SP, 5 CP
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Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Bio:

Pendecardial

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