Mayhem

Description:

Mayhem
Human Ranger 1
N Medium humanoid (human)
Init 3; Senses Perception +6
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Defense
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AC 13, touch 13, flat-footed 10 (
3 Dex)
hp 11 (1d10+1)
Fort 3, Ref +5, Will +2
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Offense
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Speed 20 ft.
Melee dagger +4 (1d4
3/19-20) and
scythe 4 (2d44/x4)
Ranged longbow 4 (1d8/x3)
Special Attacks favored enemy (undead +2)
Ranger Spells Prepared (CL 0; concentration +2):
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Statistics
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Str 17, Dex 16, Con 12, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 17
Feats Point-Blank Shot, Precise Shot
Skills Acrobatics +0 (-4 jump), Bluff +2 (
4 vs. undead), Climb 0, Disguise +2, Escape Artist +0, Fly +0, Handle Animal +5, Heal +6, Knowledge (nature) +5 (7 vs. undead), Perception 6 (8 vs. undead), Ride 4, Sense Motive +2 (4 vs. undead), Sleight of Hand 1, Stealth +4, Survival +2 (4 vs. undead, +3 to track, +4 to avoid becoming lost when using this), Swim +0
Languages Sylvan
SQ track, wild empathy
Combat Gear Oil; Other Gear Chainmail, Dagger, Longbow, Scythe, Backpack (empty), Bear trap, Bedroll, Belt pouch (empty), Bottle, Bullseye lantern, Compass, Cooking kit, Explorer’s outfit, Fishhook, Fishing net, Flask, Flint and steel, Parchment, Saw, Shaving kit, Shovel, Smoked goggles, Vial, Whetstone, 4 GP, 9 SP, 1 CP
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Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get -4 to hit when shooting or throwing into melee.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Bio:

Mayhem

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