The Eagle Warriors - Serpents Bane
Half-Elf Druid 1
CN Medium humanoid (elf, human)
Init 1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
Speed 20 ft.
Melee dagger +0 (1d4/19-20) and
Ranged longbow -3 (1d8/x3)
Druid Spells Prepared (CL 1st; concentration +4):
Str 10, Dex 12, Con 12, Int 13, Wis 16, Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Skill Focus (Perception), Spell Focus (conjuration)
5 (-9 jump), Climb -6, Craft (blacksmith) +3, Escape Artist -5, Fly -5, Heal +7, Knowledge (nature) +7, Perception +12, Ride -5, Stealth -5, Survival +9, Swim -2; Racial Modifiers +2 Perception—————————
Languages Druidic, Elven, Sylvan
SQ elf blood, nature bond abilities (animal companion -, wolf), spontaneous casting, wild empathy
Other Gear Hide armor, Dagger, Longbow, Longsword, Backpack (empty), Basket (empty), Bedroll, Bottle, Chalk, Cooking kit, Fishhook, Fishing net, Flask, Flint and steel, Hammock, Holly, Holly and mistletoe, Rope, Traveler’s outfit, Twine (50’), Vial, 29 GP, 2 SP, 5 CP
Animal Companion Link (Ex) You have a link with your Animal Companion.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Animal Companion -
N Medium animal
Init 2 Dex, 7)
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk 10 jump), Perception feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.