CastZon Storn

Description:

CastZon Storn
Half-Elf Wizard 1
N Medium humanoid (elf, human)
Init 1; Senses low-light vision; Perception +7
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Defense
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AC 11, touch 11, flat-footed 10 (
1 Dex)
hp 7 (1d6+1)
Fort 1, Ref +1, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20) and
quarterstaff +0 (1d6)
Wizard Spells Prepared (CL 1st; concentration +5):
1st (2/day)—magic missile
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Statistics
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Str 11, Dex 13, Con 13, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Combat Casting, Scribe Scroll, Skill Focus (Perception)
Skills Appraise +8, Knowledge (arcana) +8, Perception +7, Sense Motive +2, Spellcraft +8, Stealth +2, Survival +2; Racial Modifiers +2 Perception
Languages Abyssal, Celestial, Draconic, Elven, Sylvan
SQ arcane bonds (guido – the owl, owl), elf blood, force missile, intense spells, opposition schools (conjuration, necromancy), specialized schools (evocation)
Other Gear Dagger, Quarterstaff, Backpack (empty), Bedroll, Bread, Chalk, Cheese, Cooking kit, Ink, black, Inkpen, Paper (3), Rope, Sewing needle, Spellbook, Vial (3), Waterproof bag (empty), Waterskin, Whetstone, 97 GP
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Special Abilities
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+3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm’s reach.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (7/day) (Sp) Magic Missile hits for 1d4
1
Intense Spells +1 (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.

Bio:

CastZon Storn

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