Arnoc

Description:

Arnoc
Half-Orc Barbarian 1
N Medium humanoid (human, orc)
Init 1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 11, touch 11, flat-footed 10 (
1 Dex)
hp 14 (1d12+2)
Fort 4, Ref +1, Will +1
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft.
Melee dagger +4 (1d4
3/19-20) and
greataxe 4 (1d124/x3)
Special Attacks rage
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Statistics
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Str 17, Dex 13, Con 14, Int 9, Wis 12, Cha 13
Base Atk 1; CMB +4; CMD 15
Feats Extra Rage
Skills Acrobatics +1 (
5 jump), Intimidate +3, Perception +5, Ride +5, Stealth +2, Survival +5; Racial Modifiers +2 Intimidate
Languages Orc
SQ fast movement
Other Gear Leather armor, Dagger, Greataxe, Backpack (empty), Barbed vest, Bedroll, Blanket, winter, Candle, Cooking kit, Fishhook, Rope, String or twine, Waterskin, Weapon cord, Whetstone, Wrist sheath (empty), 101 GP, 1 SP, 6 CP
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Special Abilities
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Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Weapon cord Attached weapon can be recovered as a swift action.

Bio:

Arnoc

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